65 lines
2.3 KiB
JSON
Executable File
65 lines
2.3 KiB
JSON
Executable File
{
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// Raids require key items to interact with. Default: false
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"requires_key": false,
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// Whether all players require the unique key or just the host. Default: true
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"all_require_unique": true,
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// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
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"max_players": 4,
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// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
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"max_clears": 3,
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// The max number of cheers a player can use per raid. Default: 3
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"max_cheers": 3,
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// The chance for raid bosses to have their hidden ability. Default: 0.20
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"ha_rate": 0.2,
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// The max number Pokemon a player can use in a raid. Default: 1
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"raid_party_size": 1,
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// Raid boss HP multiplier. Default: 30
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"health_multiplier": 30,
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// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
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"multiplayer_health_multiplier": 1.5,
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// Raid boss level. Default: 100
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"boss_level": 100,
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// Reward Pokemon level. Default: 100
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"reward_level": 100,
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// Reward Pokemon number of max IVs. Default: 6
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"ivs": 6,
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// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
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"shiny_rate": -1.0,
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// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 100000
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"currency": 50000,
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// The max number of Pokemon that can be caught from a raid battle. Default -1.
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"max_catches": -1,
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// The default script to add to raid bosses without a script. Default: {}
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"default_scripts": {
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"hp:0.8": [
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"RESET_PLAYER"
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],
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"hp:0.7": [
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"SHIELD_UP",
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"RESET_BOSS"
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],
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"turn:1": [
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"BOSS_STAT_DEF_1"
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],
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"hp:0.3": [
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"RESET_PLAYER"
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],
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"hp:0.2": [
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"SHIELD_DOWN"
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]
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},
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// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
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"raid_ai": "STRONG",
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// The list of marks the reward Pokemon will have. Default: [].
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"marks": [],
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// The number of lives a player has per raid battle. Default: 1
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"lives": 1,
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// Whether all players share lives in raids. Default: false
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"players_share_lives": false,
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// How much raid energy is given from a cleared raid. Default: 20
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"energy": 20,
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// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
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"required_damage": 0.1599999964237213,
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// The base catch rate of the raid boss. Default: 1.0
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"catch_rate": 1.0
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} |