{ // Raids require key items to interact with. Default: false "requires_key": false, // Whether all players require the unique key or just the host. Default: true "all_require_unique": true, // Maximum number of players in a raid (Set to -1 for no limit). Default: 4 "max_players": 4, // Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3 "max_clears": 3, // The max number of cheers a player can use per raid. Default: 3 "max_cheers": 3, // The chance for raid bosses to have their hidden ability. Default: 0.20 "ha_rate": 0.2, // The max number Pokemon a player can use in a raid. Default: 1 "raid_party_size": 1, // Raid boss HP multiplier. Default: 30 "health_multiplier": 30, // Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0 "multiplayer_health_multiplier": 1.5, // Raid boss level. Default: 100 "boss_level": 100, // Reward Pokemon level. Default: 100 "reward_level": 100, // Reward Pokemon number of max IVs. Default: 6 "ivs": 6, // The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0 "shiny_rate": -1.0, // How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 100000 "currency": 50000, // The max number of Pokemon that can be caught from a raid battle. Default -1. "max_catches": -1, // The default script to add to raid bosses without a script. Default: {} "default_scripts": { "hp:0.8": [ "RESET_PLAYER" ], "hp:0.7": [ "SHIELD_UP", "RESET_BOSS" ], "turn:1": [ "BOSS_STAT_DEF_1" ], "hp:0.3": [ "RESET_PLAYER" ], "hp:0.2": [ "SHIELD_DOWN" ] }, // The battle AI used by the raid boss (Options: random, strong, rct). Default: random "raid_ai": "STRONG", // The list of marks the reward Pokemon will have. Default: []. "marks": [], // The number of lives a player has per raid battle. Default: 1 "lives": 1, // Whether all players share lives in raids. Default: false "players_share_lives": false, // How much raid energy is given from a cleared raid. Default: 20 "energy": 20, // The required damage percentage contribution a player needs to do to get rewards. Default: 0.0 "required_damage": 0.1599999964237213, // The base catch rate of the raid boss. Default: 1.0 "catch_rate": 1.0 }