most mods added, with basic balance config for a few of them

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2026-06-03 22:28:23 +02:00
parent d26a1175b3
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*.mrpack
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{
"ModSettings": {
"highlight_foused_items": {
"value": false
},
"highlight_foused_items_foreground": false,
"first_run": false
}
}
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#Server Settings
[server]
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = false
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = [
"furnace_upgrades|0",
"stack_upgrades|1",
"jukebox_upgrades|1",
]
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 4
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
[server.nerfs]
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = true
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Copper Backpack Settings
[server.copperBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 45
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Pump Upgrade Settings
[server.pumpUpgrade]
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Leather Backpack Settings
[server.leatherBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Gold Backpack Settings
[server.goldBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Iron Backpack Settings
[server.ironBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Tank Upgrade Settings
[server.tankUpgrade]
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = [
"minecraft:bundle",
"minecraft:shulker_box",
"minecraft:white_shulker_box",
"minecraft:orange_shulker_box",
"minecraft:magenta_shulker_box",
"minecraft:light_blue_shulker_box",
"minecraft:yellow_shulker_box",
"minecraft:lime_shulker_box",
"minecraft:pink_shulker_box",
"minecraft:gray_shulker_box",
"minecraft:light_gray_shulker_box",
"minecraft:cyan_shulker_box",
"minecraft:purple_shulker_box",
"minecraft:blue_shulker_box",
"minecraft:brown_shulker_box",
"minecraft:green_shulker_box",
"minecraft:red_shulker_box",
"minecraft:black_shulker_box",
]
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Advanced Jukebox Upgrade Settings
[server.advancedJukeboxUpgrade]
#Number of lots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Number of slots for discs in jukebox upgrade
#Range: 1 ~ 16
numberOfSlots = 12
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.005
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = [
# "minecraft:creeper|minecraft:chests/desert_pyramid",
# "minecraft:drowned|minecraft:chests/shipwreck_treasure",
"minecraft:enderman|minecraft:chests/end_city_treasure",
# "minecraft:evoker|minecraft:chests/woodland_mansion",
# "minecraft:husk|minecraft:chests/desert_pyramid",
"minecraft:piglin|minecraft:chests/bastion_bridge",
# "minecraft:piglin_brute|minecraft:chests/bastion_treasure",
# "minecraft:pillager|minecraft:chests/pillager_outpost",
"minecraft:skeleton|minecraft:chests/simple_dungeon",
# "minecraft:stray|minecraft:chests/igloo_chest",
# "minecraft:vex|minecraft:chests/woodland_mansion",
# "minecraft:vindicator|minecraft:chests/woodland_mansion",
"minecraft:witch|minecraft:chests/buried_treasure",
# "minecraft:wither_skeleton|minecraft:chests/nether_bridge",
"minecraft:zombie|minecraft:chests/simple_dungeon",
# "minecraft:zombie_villager|minecraft:chests/village/village_armorer",
"minecraft:zombified_piglin|minecraft:chests/bastion_other",
]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 1.0
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = false
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# Simple Voice Chat server config v1.20.1-2.6.6
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=*
# The distance to which the voice can be heard
max_voice_distance=45.0
# The distance to which the voice can be heard when whispering
whisper_distance=18.0
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=false
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=false
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=false
# If the mod should load native libraries on dedicated servers
# This is mostly relevant for voice chat addons
use_natives=true
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[client]
# If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
# If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = true
# If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegration = true
[cooldowns]
# The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
globalWaystoneCooldownMultiplier = 2.0
# The cooldown between usages of the inventory button in seconds.
inventoryButtonCooldown = 300
# The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 32
# The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 20
# The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
warpStoneCooldown = 30
# The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 32
[inventoryButton]
# The y position of the warp button in the creative menu.
creativeWarpButtonX = 88
# The y position of the warp button in the creative menu.
creativeWarpButtonY = 33
# Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
# The x position of the warp button in the inventory.
warpButtonX = 58
# The y position of the warp button in the inventory.
warpButtonY = 60
[restrictions]
# Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
# Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
dimensionalWarp = "DENY"
# List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
# List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
# If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = true
# Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
# List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
# If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = false
# If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
# If enabled, leashed mobs will be teleported with you
transportLeashed = true
# Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
[worldGen]
# These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = ["Never gonna", "Skibidi dop"]
# List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = [
"minecraft:overworld",
"minecraft:the_nether",
"minecraft:the_end",
]
# List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
# Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
# Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
frequency = 25
# Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
nameGenerationMode = "PRESET_ONLY"
# Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
# Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
worldGenStyle = "BIOME"
[xpCost]
# The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
blocksPerXpLevel = 250
# The base xp level cost when travelling between dimensions. Ignores block distance.
dimensionalWarpXpCost = 3
# The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
globalWaystoneXpCostMultiplier = 0.0
# The multiplier applied to the base xp cost when teleporting via the inventory button.
inventoryButtonXpCostMultiplier = 0.0
# Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = true
# The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
maximumBaseXpCost = 3.0
# The minimum base xp cost (may be subceeded by multipliers defined below)
minimumBaseXpCost = 0.0
# The multiplier applied to the base xp cost when teleporting from a portstone.
portstoneXpCostMultiplier = 1.0
# The multiplier applied to the base xp cost when teleporting from one sharestone to another.
sharestoneXpCostMultiplier = 1.0
# The multiplier applied to the base xp cost when teleporting from one warp plate to another.
warpPlateXpCostMultiplier = 1.0
# The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
warpStoneXpCostMultiplier = 1.0
# The multiplier applied to the base xp cost when teleporting from one waystone to another.
waystoneXpCostMultiplier = 1.0
# How much xp is needed per leashed animal to travel with you
xpCostPerLeashed = 250
+5
View File
@@ -0,0 +1,5 @@
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[update.modrinth]
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@@ -0,0 +1,13 @@
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[update.modrinth]
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[update.modrinth]
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@@ -0,0 +1,13 @@
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@@ -0,0 +1,13 @@
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[update]
[update.modrinth]
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@@ -0,0 +1,13 @@
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[download]
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[update.modrinth]
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[update.modrinth]
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[update.modrinth]
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[update.modrinth]
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View File
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View File
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View File
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View File
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filename = "Luminous Nether V1.3.2 - NeoForge 1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2CL6BDdJ/versions/3t8THncN/Luminous%20Nether%20V1.3.2%20-%20NeoForge%201.21.1.jar"
hash-format = "sha512"
hash = "086ab759c8e45c94180780ee1a4ca5f90b10657ec14c79b41ecbae430a928393bb9dd72694657f7daedd34fcb89ba7de99ab4053af240573909d3d49eb4ecbb5"
[update]
[update.modrinth]
mod-id = "2CL6BDdJ"
version = "3t8THncN"
+13
View File
@@ -0,0 +1,13 @@
name = "Luminous Tag"
filename = "Luminous Tag V1.1 - NeoForge 1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/uX4Rl6YL/versions/ksV9kNVX/Luminous%20Tag%20V1.1%20-%20NeoForge%201.21.1.jar"
hash-format = "sha512"
hash = "1841f9746d82be0449ec74c9f7db76a4d089ec07639aacdeac393f677abc49a6d8744b2a4ea775517a769db207cd611c4a3430a8661c2e3db452d2554271281e"
[update]
[update.modrinth]
mod-id = "uX4Rl6YL"
version = "ksV9kNVX"
+13
View File
@@ -0,0 +1,13 @@
name = "ModernFix"
filename = "modernfix-neoforge-5.27.11+mc1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/nmDcB62a/versions/nWk1yGgV/modernfix-neoforge-5.27.11%2Bmc1.21.1.jar"
hash-format = "sha512"
hash = "427abecd8cc5836744c5b62eb44d31205c99f4a48b7aed65f6d725692387d362ae0d6a99605e08983fcca70a5aaa28c6587cf1efa175cf75d6eed3ee4b5fc6c4"
[update]
[update.modrinth]
mod-id = "nmDcB62a"
version = "nWk1yGgV"
+13
View File
@@ -0,0 +1,13 @@
name = "Moonlight Lib"
filename = "moonlight-neoforge-1.21.1-3.0.14.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/twkfQtEc/versions/er7S98Q1/moonlight-neoforge-1.21.1-3.0.14.jar"
hash-format = "sha512"
hash = "e28aa1a0da057a5099232519165af5fe9a36fdd0e133b18af493d2108a17d071add4e0c85dd02e20100f0e2e3ae09e2416c72d9f77e306e4e711b03e4424e5a5"
[update]
[update.modrinth]
mod-id = "twkfQtEc"
version = "er7S98Q1"
+13
View File
@@ -0,0 +1,13 @@
name = "More Armor Trims"
filename = "more_armor_trims-neoforge-1.5.3-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/FGNYBAJ6/versions/OzLL4h40/more_armor_trims-neoforge-1.5.3-1.21.1.jar"
hash-format = "sha512"
hash = "04370973874ca71646c6d1f1d1da19f5bd5148640e5268502e123fa531f8ef6a748c2539380fb15a5c15ac04b7eaf67075964e2503092fcc30cc0a2ddfe264b3"
[update]
[update.modrinth]
mod-id = "FGNYBAJ6"
version = "OzLL4h40"
+13
View File
@@ -0,0 +1,13 @@
name = "Mouse Tweaks"
filename = "MouseTweaks-neoforge-mc1.21-2.26.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/aC3cM3Vq/versions/9I21YYxf/MouseTweaks-neoforge-mc1.21-2.26.1.jar"
hash-format = "sha512"
hash = "f95c0cc881211ee0442434976775e07aae40b4a2ba4e3a85455bc57ca9d3c991e239cd98374a8abd442dc9c378dcd9001e2caa1bf69991d424b5652dd7f3483b"
[update]
[update.modrinth]
mod-id = "aC3cM3Vq"
version = "9I21YYxf"

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