# The amount of damage applied to the player when they land. damageOnFall = 19.0 # Set to ABSOLUTE for absolute fall damage in half hearts, RELATIVE_CURRENT for a percentage of their current health, or RELATIVE_MAX for a percentage of their max health. damageOnFallMode = "ABSOLUTE" # List of dimension ids to be allowed for Forgiving Void. Options triggerInOverworld etc. take priority. dimensionAllowList = [ ] # List of additional dimension ids to be deny-listed from Forgiving Void. Options triggerInOverworld etc. take priority. Ignored if dimensionAllowList is set. dimensionDenyList = [ ] # Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed. disableVanillaAntiCheatWhileFalling = true # List of entity ids to be allowed for Forgiving Void. On Forge this only supports living entities. entityAllowList = [ "minecraft:player" ] # The height from which the player will be falling after falling through the void. fallingHeight = 300 # Prevent death on void fall (limits damage to leave at least 0.5 hearts) preventDeath = true # Set to true to have tridents with loyalty be affected by Forgiving Void. Not supported on Forge. tridentForgiveness = false # The distance to the minimum y level at which Forgiving Void should forgive the player and send them towards the sky. triggerAtDistanceBelow = 32 # Set to false to make Forgiving Void not trigger in the end void (dimension 1). triggerInEnd = true # Set to false to make Forgiving Void not trigger in the nether void (dimension -1). triggerInNether = true # Set to false to make Forgiving Void not trigger in the overworld void (dimension 0). triggerInOverworld = true