{ // Enable natural spawning of raid dens. Default: true "enable_spawning": true, // Weighted probability of each raid tier from Tier 1 to Tier 7 per dimension. Leave empty to use overworld/default. Default: {"minecraft:overworld": [9.0, 15.0, 25.0, 25.0, 20.0, 5.0, 1.0]} "dimension_tier_weights": { "minecraft:overworld": [ 10.0, 16.0, 20.0, 24.0, 22.0, 6.0, 2.0 ] }, // The chance of a raid den spawning per dimension as 1 in X. Leave empty to use overworld/default. Default: {"minecraft:overworld": 256} "dimension_spawn_rate": { "minecraft:overworld": 640 }, // How long in seconds until raid dens reset (Set to -1 for no resets). Default: 7200 "reset_time": 7200, // Whether the raid boss and raid tier changes between resets (Options: NONE, LOCK_BOTH, LOCK_TIER, LOCK_TYPE, BUCKET, ALL). Default: ALL "cycle_mode": "ALL", // Whether failed raids count towards the max clears. Default: false "max_clears_include_fails": false, // Whether the reward Pokemon attributes (IVs/Shiny/etc.) are synced between all players or rolled individually. Default: true "sync_rewards": true, // Whether raid crystals can be broken. Default: true "can_break": true, // The reward distribution algorithm (Options: random, damage, survivor). Default: random "reward_distribution": "DAMAGE", // The maximum number of players in a raid before shared supporting moves are disabled. Default: 4 "max_players_for_support": 4, // The amount of raid energy required to convert a raid shard. Default: 100 "required_energy": 100 }