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# The amount of damage applied to the player when they land.
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damageOnFall = 19.0
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# Set to ABSOLUTE for absolute fall damage in half hearts, RELATIVE_CURRENT for a percentage of their current health, or RELATIVE_MAX for a percentage of their max health.
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damageOnFallMode = "ABSOLUTE"
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# List of dimension ids to be allowed for Forgiving Void. Options triggerInOverworld etc. take priority.
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dimensionAllowList = [ ]
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# List of additional dimension ids to be deny-listed from Forgiving Void. Options triggerInOverworld etc. take priority. Ignored if dimensionAllowList is set.
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dimensionDenyList = [ ]
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# Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed.
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disableVanillaAntiCheatWhileFalling = true
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# List of entity ids to be allowed for Forgiving Void. On Forge this only supports living entities.
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entityAllowList = [ "minecraft:player" ]
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# The height from which the player will be falling after falling through the void.
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fallingHeight = 300
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# Prevent death on void fall (limits damage to leave at least 0.5 hearts)
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preventDeath = true
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# Set to true to have tridents with loyalty be affected by Forgiving Void. Not supported on Forge.
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tridentForgiveness = false
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# The distance to the minimum y level at which Forgiving Void should forgive the player and send them towards the sky.
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triggerAtDistanceBelow = 32
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# Set to false to make Forgiving Void not trigger in the end void (dimension 1).
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triggerInEnd = true
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# Set to false to make Forgiving Void not trigger in the nether void (dimension -1).
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triggerInNether = true
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# Set to false to make Forgiving Void not trigger in the overworld void (dimension 0).
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triggerInOverworld = true
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