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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 1,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 5
"health_multiplier": 5,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 12
"boss_level": 12,
// Reward Pokemon level. Default: 12
"reward_level": 12,
// Reward Pokemon number of max IVs. Default: 0
"ivs": 0,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 1000
"currency": 500,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": { },
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 0
"energy": 1,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.20000000298023224,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}