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{
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// Enable natural spawning of raid dens. Default: true
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"enable_spawning": true,
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// Weighted probability of each raid tier from Tier 1 to Tier 7 per dimension. Leave empty to use overworld/default. Default: {"minecraft:overworld": [9.0, 15.0, 25.0, 25.0, 20.0, 5.0, 1.0]}
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"dimension_tier_weights": {
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"minecraft:overworld": [
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10.0,
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16.0,
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20.0,
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24.0,
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22.0,
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6.0,
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2.0
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]
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},
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// The chance of a raid den spawning per dimension as 1 in X. Leave empty to use overworld/default. Default: {"minecraft:overworld": 256}
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"dimension_spawn_rate": {
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"minecraft:overworld": 640
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},
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// How long in seconds until raid dens reset (Set to -1 for no resets). Default: 7200
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"reset_time": 7200,
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// Whether the raid boss and raid tier changes between resets (Options: NONE, LOCK_BOTH, LOCK_TIER, LOCK_TYPE, BUCKET, ALL). Default: ALL
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"cycle_mode": "ALL",
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// Whether failed raids count towards the max clears. Default: false
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"max_clears_include_fails": false,
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// Whether the reward Pokemon attributes (IVs/Shiny/etc.) are synced between all players or rolled individually. Default: true
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"sync_rewards": true,
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// Whether raid crystals can be broken. Default: true
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"can_break": true,
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// The reward distribution algorithm (Options: random, damage, survivor). Default: random
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"reward_distribution": "DAMAGE",
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// The maximum number of players in a raid before shared supporting moves are disabled. Default: 4
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"max_players_for_support": 4,
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// The amount of raid energy required to convert a raid shard. Default: 100
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"required_energy": 100
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}
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