base
This commit is contained in:
Executable
+45
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{
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||||
// List of blacklisted Pokemon for the player in raid battles.
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"pokemon": [],
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// List of blacklisted abilities for the player in raid battles
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"abilities": [
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"wonderguard",
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"perishbody"
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],
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// List of blacklisted held items for the player in raid battles.
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"held_items": [],
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// List of blacklisted moves for the player in raid battles.
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"moves": [
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"bestow",
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"circlethrow",
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"destinybond",
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"disable",
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"encore",
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"endeavor",
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"entrainment",
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"fissure",
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"guardsplit",
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"guillotine",
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"horndrill",
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"imprison",
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"instruct",
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"naturesmadness",
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"painsplit",
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"perishsong",
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"powersplit",
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"roar",
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"ruination",
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"sheercold",
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"simplebeam",
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"skillswap",
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"skydrop",
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"superfang",
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"taunt",
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"torment",
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"trick",
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"whirlwind",
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"worryseed"
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],
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// List of blacklisted commands in raids.
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"commands": []
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}
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Executable
+30
@@ -0,0 +1,30 @@
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{
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// Show Beacon Beam for Tier One Raids
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"show_beam_tier_one": true,
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// Show Beacon Beam for Tier Two Raids
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"show_beam_tier_two": true,
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// Show Beacon Beam for Tier Three Raids
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"show_beam_tier_three": true,
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// Show Beacon Beam for Tier Four Raids
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"show_beam_tier_four": true,
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// Show Beacon Beam for Tier Five Raids
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"show_beam_tier_five": true,
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// Show Beacon Beam for Tier Six Raids
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"show_beam_tier_six": true,
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// Show Beacon Beam for Tier Seven Raids
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"show_beam_tier_seven": true,
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// Render the raid crystal particle effects
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"show_particles": true,
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// Render the legacy beacon effect
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"show_legacy_beacon": false,
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// Automatically accept raid join requests
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"auto_accept_requests": false,
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// Show raid logs during raids
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"enable_raid_logs": true,
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// Show health bars above Pokemon during raids
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"enable_health_bars": false,
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"raid_status_x": 100,
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"raid_status_y": 50,
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"raid_popup_x": 50,
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"raid_popup_y": 77
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}
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Executable
+36
@@ -0,0 +1,36 @@
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{
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// Enable natural spawning of raid dens. Default: true
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"enable_spawning": true,
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// Weighted probability of each raid tier from Tier 1 to Tier 7 per dimension. Leave empty to use overworld/default. Default: {"minecraft:overworld": [9.0, 15.0, 25.0, 25.0, 20.0, 5.0, 1.0]}
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"dimension_tier_weights": {
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"minecraft:overworld": [
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10.0,
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16.0,
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20.0,
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24.0,
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22.0,
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6.0,
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2.0
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]
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},
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// The chance of a raid den spawning per dimension as 1 in X. Leave empty to use overworld/default. Default: {"minecraft:overworld": 256}
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"dimension_spawn_rate": {
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"minecraft:overworld": 640
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},
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// How long in seconds until raid dens reset (Set to -1 for no resets). Default: 7200
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"reset_time": 7200,
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// Whether the raid boss and raid tier changes between resets (Options: NONE, LOCK_BOTH, LOCK_TIER, LOCK_TYPE, BUCKET, ALL). Default: ALL
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"cycle_mode": "ALL",
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// Whether failed raids count towards the max clears. Default: false
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"max_clears_include_fails": false,
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// Whether the reward Pokemon attributes (IVs/Shiny/etc.) are synced between all players or rolled individually. Default: true
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"sync_rewards": true,
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// Whether raid crystals can be broken. Default: true
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"can_break": true,
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// The reward distribution algorithm (Options: random, damage, survivor). Default: random
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"reward_distribution": "DAMAGE",
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// The maximum number of players in a raid before shared supporting moves are disabled. Default: 4
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"max_players_for_support": 4,
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// The amount of raid energy required to convert a raid shard. Default: 100
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"required_energy": 100
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}
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Executable
+28
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{
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// List of all conditions to be synced in raid battles. Only edit this file to add custom moves.
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"primal_weather": [
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"primordialsea",
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"desolateland",
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"deltastream"
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],
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"screens": [
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"reflect",
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"screen",
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"veil"
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],
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"tailwind": [
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"tailwind"
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],
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// The only hazards labelled as Hazard in Cobblemon.
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"hazards": [
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"spikes",
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"rock",
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"web"
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],
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"terrain": [
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"electricterrain",
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"grassyterrain",
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"mistyterrain",
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"psychicterrain"
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]
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}
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Executable
+59
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{
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// Raids require key items to interact with. Default: false
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"requires_key": false,
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// Whether all players require the unique key or just the host. Default: true
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"all_require_unique": true,
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// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
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"max_players": 4,
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// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
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"max_clears": 3,
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// The max number of cheers a player can use per raid. Default: 3
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"max_cheers": 3,
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// The chance for raid bosses to have their hidden ability. Default: 0.20
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"ha_rate": 0.2,
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// The max number Pokemon a player can use in a raid. Default: 1
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"raid_party_size": 1,
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// Raid boss HP multiplier. Default: 20
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"health_multiplier": 20,
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// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
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"multiplayer_health_multiplier": 1.5,
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// Raid boss level. Default: 75
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"boss_level": 75,
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// Reward Pokemon level. Default: 75
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"reward_level": 75,
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// Reward Pokemon number of max IVs. Default: 4
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"ivs": 4,
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// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
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"shiny_rate": -1.0,
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// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 20000
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"currency": 10000,
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// The max number of Pokemon that can be caught from a raid battle. Default: -1.
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"max_catches": -1,
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// The default script to add to raid bosses without a script. Default: {}
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"default_scripts": {
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"hp:0.5": [
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"SHIELD_UP",
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"RESET_BOSS"
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],
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"hp:0.3": [
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"RESET_PLAYER"
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],
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"hp:0.2": [
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"SHIELD_DOWN"
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]
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},
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// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
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"raid_ai": "RANDOM",
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// The list of marks the reward Pokemon will have. Default: [].
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"marks": [],
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// The number of lives a player has per raid battle. Default: 1
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"lives": 1,
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// Whether all players share lives in raids. Default: false
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"players_share_lives": false,
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// How much raid energy is given from a cleared raid. Default: 10
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"energy": 10,
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// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
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"required_damage": 0.1599999964237213,
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// The base catch rate of the raid boss. Default: 1.0
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"catch_rate": 1.0
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}
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Executable
+56
@@ -0,0 +1,56 @@
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{
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// Raids require key items to interact with. Default: false
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"requires_key": false,
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// Whether all players require the unique key or just the host. Default: true
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"all_require_unique": true,
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// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
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"max_players": 4,
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// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
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"max_clears": 3,
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// The max number of cheers a player can use per raid. Default: 3
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"max_cheers": 3,
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// The chance for raid bosses to have their hidden ability. Default: 0.20
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"ha_rate": 0.2,
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// The max number Pokemon a player can use in a raid. Default: 1
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"raid_party_size": 1,
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// Raid boss HP multiplier. Default: 12
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"health_multiplier": 15,
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// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
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"multiplayer_health_multiplier": 1.5,
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// Raid boss level. Default: 45
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"boss_level": 45,
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// Reward Pokemon level. Default: 45
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"reward_level": 45,
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// Reward Pokemon number of max IVs. Default: 3
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"ivs": 3,
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// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
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"shiny_rate": -1.0,
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// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 10000
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"currency": 5000,
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// The max number of Pokemon that can be caught from a raid battle. Default -1.
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"max_catches": -1,
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// The default script to add to raid bosses without a script. Default: {}
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"default_scripts": {
|
||||
"hp:0.4": [
|
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"SHIELD_UP",
|
||||
"RESET_BOSS"
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||||
],
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||||
"hp:0.2": [
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"SHIELD_DOWN"
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]
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},
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// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
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"raid_ai": "RANDOM",
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// The list of marks the reward Pokemon will have. Default: [].
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||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 5
|
||||
"energy": 5,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.1599999964237213,
|
||||
// The base catch rate of the raid boss. Default: 1.0
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||||
"catch_rate": 1.0
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}
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Executable
+48
@@ -0,0 +1,48 @@
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{
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||||
// Raids require key items to interact with. Default: false
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||||
"requires_key": false,
|
||||
// Whether all players require the unique key or just the host. Default: true
|
||||
"all_require_unique": true,
|
||||
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
|
||||
"max_players": 1,
|
||||
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
|
||||
"max_clears": 3,
|
||||
// The max number of cheers a player can use per raid. Default: 3
|
||||
"max_cheers": 3,
|
||||
// The chance for raid bosses to have their hidden ability. Default: 0.20
|
||||
"ha_rate": 0.2,
|
||||
// The max number Pokemon a player can use in a raid. Default: 1
|
||||
"raid_party_size": 1,
|
||||
// Raid boss HP multiplier. Default: 5
|
||||
"health_multiplier": 5,
|
||||
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
|
||||
"multiplayer_health_multiplier": 1.5,
|
||||
// Raid boss level. Default: 12
|
||||
"boss_level": 12,
|
||||
// Reward Pokemon level. Default: 12
|
||||
"reward_level": 12,
|
||||
// Reward Pokemon number of max IVs. Default: 0
|
||||
"ivs": 0,
|
||||
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
|
||||
"shiny_rate": -1.0,
|
||||
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 1000
|
||||
"currency": 500,
|
||||
// The max number of Pokemon that can be caught from a raid battle. Default -1.
|
||||
"max_catches": -1,
|
||||
// The default script to add to raid bosses without a script. Default: {}
|
||||
"default_scripts": { },
|
||||
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
|
||||
"raid_ai": "RANDOM",
|
||||
// The list of marks the reward Pokemon will have. Default: [].
|
||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 0
|
||||
"energy": 1,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.20000000298023224,
|
||||
// The base catch rate of the raid boss. Default: 1.0
|
||||
"catch_rate": 1.0
|
||||
}
|
||||
Executable
+65
@@ -0,0 +1,65 @@
|
||||
{
|
||||
// Raids require key items to interact with. Default: false
|
||||
"requires_key": false,
|
||||
// Whether all players require the unique key or just the host. Default: true
|
||||
"all_require_unique": true,
|
||||
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
|
||||
"max_players": 4,
|
||||
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
|
||||
"max_clears": 3,
|
||||
// The max number of cheers a player can use per raid. Default: 3
|
||||
"max_cheers": 3,
|
||||
// The chance for raid bosses to have their hidden ability. Default: 0.20
|
||||
"ha_rate": 0.2,
|
||||
// The max number Pokemon a player can use in a raid. Default: 1
|
||||
"raid_party_size": 1,
|
||||
// Raid boss HP multiplier. Default: 30
|
||||
"health_multiplier": 30,
|
||||
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
|
||||
"multiplayer_health_multiplier": 1.5,
|
||||
// Raid boss level. Default: 100
|
||||
"boss_level": 100,
|
||||
// Reward Pokemon level. Default: 100
|
||||
"reward_level": 100,
|
||||
// Reward Pokemon number of max IVs. Default: 6
|
||||
"ivs": 6,
|
||||
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
|
||||
"shiny_rate": -1.0,
|
||||
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 100000
|
||||
"currency": 50000,
|
||||
// The max number of Pokemon that can be caught from a raid battle. Default -1.
|
||||
"max_catches": -1,
|
||||
// The default script to add to raid bosses without a script. Default: {}
|
||||
"default_scripts": {
|
||||
"hp:0.8": [
|
||||
"RESET_PLAYER"
|
||||
],
|
||||
"hp:0.7": [
|
||||
"SHIELD_UP",
|
||||
"RESET_BOSS"
|
||||
],
|
||||
"turn:1": [
|
||||
"BOSS_STAT_DEF_1"
|
||||
],
|
||||
"hp:0.3": [
|
||||
"RESET_PLAYER"
|
||||
],
|
||||
"hp:0.2": [
|
||||
"SHIELD_DOWN"
|
||||
]
|
||||
},
|
||||
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
|
||||
"raid_ai": "STRONG",
|
||||
// The list of marks the reward Pokemon will have. Default: [].
|
||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 20
|
||||
"energy": 20,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.1599999964237213,
|
||||
// The base catch rate of the raid boss. Default: 1.0
|
||||
"catch_rate": 1.0
|
||||
}
|
||||
Executable
+62
@@ -0,0 +1,62 @@
|
||||
{
|
||||
// Raids require key items to interact with. Default: false
|
||||
"requires_key": false,
|
||||
// Whether all players require the unique key or just the host. Default: true
|
||||
"all_require_unique": true,
|
||||
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
|
||||
"max_players": 4,
|
||||
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
|
||||
"max_clears": 3,
|
||||
// The max number of cheers a player can use per raid. Default: 3
|
||||
"max_cheers": 3,
|
||||
// The chance for raid bosses to have their hidden ability. Default: 0.20
|
||||
"ha_rate": 0.2,
|
||||
// The max number Pokemon a player can use in a raid. Default: 1
|
||||
"raid_party_size": 1,
|
||||
// Raid boss HP multiplier. Default: 25
|
||||
"health_multiplier": 25,
|
||||
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
|
||||
"multiplayer_health_multiplier": 1.5,
|
||||
// Raid boss level. Default: 75
|
||||
"boss_level": 90,
|
||||
// Reward Pokemon level. Default: 75
|
||||
"reward_level": 90,
|
||||
// Reward Pokemon number of max IVs. Default: 5
|
||||
"ivs": 5,
|
||||
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
|
||||
"shiny_rate": -1.0,
|
||||
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 50000
|
||||
"currency": 25000,
|
||||
// The max number of Pokemon that can be caught from a raid battle. Default -1.
|
||||
"max_catches": -1,
|
||||
// The default script to add to raid bosses without a script. Default: {}
|
||||
"default_scripts": {
|
||||
"hp:0.6": [
|
||||
"SHIELD_UP",
|
||||
"RESET_BOSS"
|
||||
],
|
||||
"turn:1": [
|
||||
"BOSS_STAT_DEF_1"
|
||||
],
|
||||
"hp:0.3": [
|
||||
"RESET_PLAYER"
|
||||
],
|
||||
"hp:0.2": [
|
||||
"SHIELD_DOWN"
|
||||
]
|
||||
},
|
||||
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
|
||||
"raid_ai": "STRONG",
|
||||
// The list of marks the reward Pokemon will have. Default: [].
|
||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 15
|
||||
"energy": 15,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.1599999964237213,
|
||||
// The base catch rate of the raid boss. Default: 1.0
|
||||
"catch_rate": 1.0
|
||||
}
|
||||
Executable
+48
@@ -0,0 +1,48 @@
|
||||
{
|
||||
// Raids require key items to interact with. Default: false
|
||||
"requires_key": false,
|
||||
// Whether all players require the unique key or just the host. Default: true
|
||||
"all_require_unique": true,
|
||||
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
|
||||
"max_players": 3,
|
||||
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
|
||||
"max_clears": 3,
|
||||
// The max number of cheers a player can use per raid. Default: 3
|
||||
"max_cheers": 3,
|
||||
// The chance for raid bosses to have their hidden ability. Default: 0.20
|
||||
"ha_rate": 0.2,
|
||||
// The max number Pokemon a player can use in a raid. Default: 1
|
||||
"raid_party_size": 1,
|
||||
// Raid boss HP multiplier. Default: 8
|
||||
"health_multiplier": 10,
|
||||
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
|
||||
"multiplayer_health_multiplier": 1.5,
|
||||
// Raid boss level. Default: 35
|
||||
"boss_level": 35,
|
||||
// Reward Pokemon level. Default: 35
|
||||
"reward_level": 35,
|
||||
// Reward Pokemon number of max IVs. Default: 2
|
||||
"ivs": 2,
|
||||
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
|
||||
"shiny_rate": -1.0,
|
||||
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 5000
|
||||
"currency": 3000,
|
||||
// The max number of Pokemon that can be caught from a raid battle. Default -1.
|
||||
"max_catches": -1,
|
||||
// The default script to add to raid bosses without a script. Default: {}
|
||||
"default_scripts": { },
|
||||
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
|
||||
"raid_ai": "RANDOM",
|
||||
// The list of marks the reward Pokemon will have. Default: [].
|
||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 2
|
||||
"energy": 3,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.1599999964237213,
|
||||
// The base catch rate of the raid boss. Default: 1.0
|
||||
"catch_rate": 1.0
|
||||
}
|
||||
Executable
+48
@@ -0,0 +1,48 @@
|
||||
{
|
||||
// Raids require key items to interact with. Default: false
|
||||
"requires_key": false,
|
||||
// Whether all players require the unique key or just the host. Default: true
|
||||
"all_require_unique": true,
|
||||
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
|
||||
"max_players": 2,
|
||||
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
|
||||
"max_clears": 3,
|
||||
// The max number of cheers a player can use per raid. Default: 3
|
||||
"max_cheers": 3,
|
||||
// The chance for raid bosses to have their hidden ability. Default: 0.20
|
||||
"ha_rate": 0.2,
|
||||
// The max number Pokemon a player can use in a raid. Default: 1
|
||||
"raid_party_size": 1,
|
||||
// Raid boss HP multiplier. Default: 5
|
||||
"health_multiplier": 7,
|
||||
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
|
||||
"multiplayer_health_multiplier": 1.5,
|
||||
// Raid boss level. Default: 20
|
||||
"boss_level": 20,
|
||||
// Reward Pokemon level. Default: 20
|
||||
"reward_level": 20,
|
||||
// Reward Pokemon number of max IVs. Default: 1
|
||||
"ivs": 1,
|
||||
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
|
||||
"shiny_rate": -1.0,
|
||||
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 2000
|
||||
"currency": 1500,
|
||||
// The max number of Pokemon that can be caught from a raid battle. Default -1.
|
||||
"max_catches": -1,
|
||||
// The default script to add to raid bosses without a script. Default: {}
|
||||
"default_scripts": { },
|
||||
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
|
||||
"raid_ai": "RANDOM",
|
||||
// The list of marks the reward Pokemon will have. Default: [].
|
||||
"marks": [],
|
||||
// The number of lives a player has per raid battle. Default: 1
|
||||
"lives": 1,
|
||||
// Whether all players share lives in raids. Default: false
|
||||
"players_share_lives": false,
|
||||
// How much raid energy is given from a cleared raid. Default: 1
|
||||
"energy": 2,
|
||||
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
|
||||
"required_damage": 0.18000000715255737,
|
||||
// The base catch rate of the raid boss. Default: 1.0
|
||||
"catch_rate": 1.0
|
||||
}
|
||||
Reference in New Issue
Block a user