This commit is contained in:
2026-07-11 11:50:31 +02:00
commit 813c2fe468
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{
// List of blacklisted Pokemon for the player in raid battles.
"pokemon": [],
// List of blacklisted abilities for the player in raid battles
"abilities": [
"wonderguard",
"perishbody"
],
// List of blacklisted held items for the player in raid battles.
"held_items": [],
// List of blacklisted moves for the player in raid battles.
"moves": [
"bestow",
"circlethrow",
"destinybond",
"disable",
"encore",
"endeavor",
"entrainment",
"fissure",
"guardsplit",
"guillotine",
"horndrill",
"imprison",
"instruct",
"naturesmadness",
"painsplit",
"perishsong",
"powersplit",
"roar",
"ruination",
"sheercold",
"simplebeam",
"skillswap",
"skydrop",
"superfang",
"taunt",
"torment",
"trick",
"whirlwind",
"worryseed"
],
// List of blacklisted commands in raids.
"commands": []
}
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{
// Show Beacon Beam for Tier One Raids
"show_beam_tier_one": true,
// Show Beacon Beam for Tier Two Raids
"show_beam_tier_two": true,
// Show Beacon Beam for Tier Three Raids
"show_beam_tier_three": true,
// Show Beacon Beam for Tier Four Raids
"show_beam_tier_four": true,
// Show Beacon Beam for Tier Five Raids
"show_beam_tier_five": true,
// Show Beacon Beam for Tier Six Raids
"show_beam_tier_six": true,
// Show Beacon Beam for Tier Seven Raids
"show_beam_tier_seven": true,
// Render the raid crystal particle effects
"show_particles": true,
// Render the legacy beacon effect
"show_legacy_beacon": false,
// Automatically accept raid join requests
"auto_accept_requests": false,
// Show raid logs during raids
"enable_raid_logs": true,
// Show health bars above Pokemon during raids
"enable_health_bars": false,
"raid_status_x": 100,
"raid_status_y": 50,
"raid_popup_x": 50,
"raid_popup_y": 77
}
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{
// Enable natural spawning of raid dens. Default: true
"enable_spawning": true,
// Weighted probability of each raid tier from Tier 1 to Tier 7 per dimension. Leave empty to use overworld/default. Default: {"minecraft:overworld": [9.0, 15.0, 25.0, 25.0, 20.0, 5.0, 1.0]}
"dimension_tier_weights": {
"minecraft:overworld": [
10.0,
16.0,
20.0,
24.0,
22.0,
6.0,
2.0
]
},
// The chance of a raid den spawning per dimension as 1 in X. Leave empty to use overworld/default. Default: {"minecraft:overworld": 256}
"dimension_spawn_rate": {
"minecraft:overworld": 640
},
// How long in seconds until raid dens reset (Set to -1 for no resets). Default: 7200
"reset_time": 7200,
// Whether the raid boss and raid tier changes between resets (Options: NONE, LOCK_BOTH, LOCK_TIER, LOCK_TYPE, BUCKET, ALL). Default: ALL
"cycle_mode": "ALL",
// Whether failed raids count towards the max clears. Default: false
"max_clears_include_fails": false,
// Whether the reward Pokemon attributes (IVs/Shiny/etc.) are synced between all players or rolled individually. Default: true
"sync_rewards": true,
// Whether raid crystals can be broken. Default: true
"can_break": true,
// The reward distribution algorithm (Options: random, damage, survivor). Default: random
"reward_distribution": "DAMAGE",
// The maximum number of players in a raid before shared supporting moves are disabled. Default: 4
"max_players_for_support": 4,
// The amount of raid energy required to convert a raid shard. Default: 100
"required_energy": 100
}
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{
// List of all conditions to be synced in raid battles. Only edit this file to add custom moves.
"primal_weather": [
"primordialsea",
"desolateland",
"deltastream"
],
"screens": [
"reflect",
"screen",
"veil"
],
"tailwind": [
"tailwind"
],
// The only hazards labelled as Hazard in Cobblemon.
"hazards": [
"spikes",
"rock",
"web"
],
"terrain": [
"electricterrain",
"grassyterrain",
"mistyterrain",
"psychicterrain"
]
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 4,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 20
"health_multiplier": 20,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 75
"boss_level": 75,
// Reward Pokemon level. Default: 75
"reward_level": 75,
// Reward Pokemon number of max IVs. Default: 4
"ivs": 4,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 20000
"currency": 10000,
// The max number of Pokemon that can be caught from a raid battle. Default: -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": {
"hp:0.5": [
"SHIELD_UP",
"RESET_BOSS"
],
"hp:0.3": [
"RESET_PLAYER"
],
"hp:0.2": [
"SHIELD_DOWN"
]
},
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 10
"energy": 10,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.1599999964237213,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 4,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 12
"health_multiplier": 15,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 45
"boss_level": 45,
// Reward Pokemon level. Default: 45
"reward_level": 45,
// Reward Pokemon number of max IVs. Default: 3
"ivs": 3,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 10000
"currency": 5000,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": {
"hp:0.4": [
"SHIELD_UP",
"RESET_BOSS"
],
"hp:0.2": [
"SHIELD_DOWN"
]
},
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 5
"energy": 5,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.1599999964237213,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 1,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 5
"health_multiplier": 5,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 12
"boss_level": 12,
// Reward Pokemon level. Default: 12
"reward_level": 12,
// Reward Pokemon number of max IVs. Default: 0
"ivs": 0,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 1000
"currency": 500,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": { },
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 0
"energy": 1,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.20000000298023224,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 4,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 30
"health_multiplier": 30,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 100
"boss_level": 100,
// Reward Pokemon level. Default: 100
"reward_level": 100,
// Reward Pokemon number of max IVs. Default: 6
"ivs": 6,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 100000
"currency": 50000,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": {
"hp:0.8": [
"RESET_PLAYER"
],
"hp:0.7": [
"SHIELD_UP",
"RESET_BOSS"
],
"turn:1": [
"BOSS_STAT_DEF_1"
],
"hp:0.3": [
"RESET_PLAYER"
],
"hp:0.2": [
"SHIELD_DOWN"
]
},
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "STRONG",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 20
"energy": 20,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.1599999964237213,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 4,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 25
"health_multiplier": 25,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 75
"boss_level": 90,
// Reward Pokemon level. Default: 75
"reward_level": 90,
// Reward Pokemon number of max IVs. Default: 5
"ivs": 5,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 50000
"currency": 25000,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": {
"hp:0.6": [
"SHIELD_UP",
"RESET_BOSS"
],
"turn:1": [
"BOSS_STAT_DEF_1"
],
"hp:0.3": [
"RESET_PLAYER"
],
"hp:0.2": [
"SHIELD_DOWN"
]
},
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "STRONG",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 15
"energy": 15,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.1599999964237213,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 3,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 8
"health_multiplier": 10,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 35
"boss_level": 35,
// Reward Pokemon level. Default: 35
"reward_level": 35,
// Reward Pokemon number of max IVs. Default: 2
"ivs": 2,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 5000
"currency": 3000,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": { },
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 2
"energy": 3,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.1599999964237213,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}
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{
// Raids require key items to interact with. Default: false
"requires_key": false,
// Whether all players require the unique key or just the host. Default: true
"all_require_unique": true,
// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
"max_players": 2,
// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
"max_clears": 3,
// The max number of cheers a player can use per raid. Default: 3
"max_cheers": 3,
// The chance for raid bosses to have their hidden ability. Default: 0.20
"ha_rate": 0.2,
// The max number Pokemon a player can use in a raid. Default: 1
"raid_party_size": 1,
// Raid boss HP multiplier. Default: 5
"health_multiplier": 7,
// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
"multiplayer_health_multiplier": 1.5,
// Raid boss level. Default: 20
"boss_level": 20,
// Reward Pokemon level. Default: 20
"reward_level": 20,
// Reward Pokemon number of max IVs. Default: 1
"ivs": 1,
// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
"shiny_rate": -1.0,
// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 2000
"currency": 1500,
// The max number of Pokemon that can be caught from a raid battle. Default -1.
"max_catches": -1,
// The default script to add to raid bosses without a script. Default: {}
"default_scripts": { },
// The battle AI used by the raid boss (Options: random, strong, rct). Default: random
"raid_ai": "RANDOM",
// The list of marks the reward Pokemon will have. Default: [].
"marks": [],
// The number of lives a player has per raid battle. Default: 1
"lives": 1,
// Whether all players share lives in raids. Default: false
"players_share_lives": false,
// How much raid energy is given from a cleared raid. Default: 1
"energy": 2,
// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
"required_damage": 0.18000000715255737,
// The base catch rate of the raid boss. Default: 1.0
"catch_rate": 1.0
}