
# The amount of damage applied to the player when they land.
damageOnFall = 19.0

# Set to ABSOLUTE for absolute fall damage in half hearts, RELATIVE_CURRENT for a percentage of their current health, or RELATIVE_MAX for a percentage of their max health.
damageOnFallMode = "ABSOLUTE"

# List of dimension ids to be allowed for Forgiving Void. Options triggerInOverworld etc. take priority.
dimensionAllowList = [  ]

# List of additional dimension ids to be deny-listed from Forgiving Void. Options triggerInOverworld etc. take priority. Ignored if dimensionAllowList is set.
dimensionDenyList = [  ]

# Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed.
disableVanillaAntiCheatWhileFalling = true

# List of entity ids to be allowed for Forgiving Void. On Forge this only supports living entities.
entityAllowList = [ "minecraft:player" ]

# The height from which the player will be falling after falling through the void.
fallingHeight = 300

# Prevent death on void fall (limits damage to leave at least 0.5 hearts)
preventDeath = true

# Set to true to have tridents with loyalty be affected by Forgiving Void. Not supported on Forge.
tridentForgiveness = false

# The distance to the minimum y level at which Forgiving Void should forgive the player and send them towards the sky.
triggerAtDistanceBelow = 32

# Set to false to make Forgiving Void not trigger in the end void (dimension 1).
triggerInEnd = true

# Set to false to make Forgiving Void not trigger in the nether void (dimension -1).
triggerInNether = true

# Set to false to make Forgiving Void not trigger in the overworld void (dimension 0).
triggerInOverworld = true

